WLS - HUD & Metabolism [FREE]

WLS - HUD & Metabolism [FREE]

This item is free.

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WLS HUD

HUD, metabolism and survival for RedM servers, standalone or with VORP, RSG-Core, QR-Core and RedEM:RP, by West Life Studios.

Every player arranges his own HUD in game. The metabolism runs on its own, provisions are played in character, and twelve survival systems turn the frontier into something you have to live through. Each system can be switched on or off, in the config or in game.

WLS HUD

Your HUD, your way

  • Editor in game: /hud opens it. Drag every element, snap to a grid, arrow keys for fine moves, anchor to a corner or the minimap.
  • Looks: ring, bar, symbol or text per element, size, rotation, opacity, colour and numbers.
  • Three profiles: classic, immersive and streamer, copied and renamed. Saved on the server.
  • Server default: admins save their layout as the default for every player.
  • Any screen: safe zone, 16:9 or 21:9 box for ultrawide screens, map circle fitted onto the radar by hand.

WLS HUD

Ghost HUD

  • Only when it matters: stamina while sprinting or swimming, Dead Eye while aiming, health after a hit, horse only in the saddle, hunger and thirst below a limit.
  • Fades and pulses: elements stay a few seconds and fade out, pulse in danger, the heart beats while bleeding.
  • Out of the way: hidden in the pause menu, cinematic mode, loading screens, MP cutscenes and when another script asks.
  • The standard display hidden: native cores and the vorp_core money and ID display. The game radar stays with all blips.
  • Info: money, gold, bank, job and rank, player ID, name and voice (SaltyChat and pma-voice: speaking, range, radio).

Own metabolism

  • Standalone: hunger, thirst, nerves, liquor, body warmth and wounds, saved per character. No vorp_metabolism, no database.
  • Body warmth: air temperature at your position, colder high up, clothing warmth from what you wear, wet clothes, warmer indoors.
  • Wounds: gunshot, cut, bruises, animal bite, fall and burn. Three stages of bleeding that drain health and make thirsty.
  • Rates in game: admins change hunger, thirst, activity, cold, heat, nerves and sobering up for the whole server at once.
  • Compatible: scripts written for vorp_metabolism keep working, wls_hud answers their events.

WLS HUD

Smoke, eat and drink in character

  • Smoking while you walk: every puff with E, R changes the stance, X throws it away. Every cigarette, cigar and pipe burns down after its own time.
  • Keep the rest: put a cigar out and keep it, or put a half bottle away. The item comes back with what is left.
  • Hand it over: offer your cigar or bottle to the player in front of you, he takes it and goes on where you stopped.
  • Game animations and props: chewing tobacco, bread, fruit, tins, bottles, canteen, coffee, flask, tonic, syringe and bandage.
  • 36 provisions included: admins add, change, test and delete them in game. Items are only taken when the player can use them right now.

WLS HUD

Survive the frontier

  • Diseases: a cold from being cold and wet, food poisoning from raw meat, swamp water or spoiled food, infected wounds from bleeding while dirty. Medicine, antidote and disinfectant cure them.
  • Addiction: tobacco and liquor. Craving makes nervous, the hands shake when aiming, the next one helps more.
  • Dirt, sleep and wet clothes: wash in a river, sleep at a campfire or with /sleep, dry your clothes at the fire.
  • Food goes bad: cooked and filled items carry a date and spoil after their time.
  • Campfires and rivers: warm up, cook meat and fish, boil swamp water, drink, wash and fill your canteen. Swamps are dirty, the sea is salty.
  • Your horse: gets hungry while it is with you, eats hay, carrots and sugar with the game's own feeding and is brushed clean.
  • Drinking: blurred view, passing out when dead drunk, a hangover the morning after.
  • Every system switchable: in the config or in game for the whole server. Switched off means no effect, no element, no prompt.

WLS HUD

Light by design

  • One loop: the game is read every 250 ms when something happens, every second when it is quiet, slower while hidden.
  • Patches only: the interface gets a value only when it moved or a state changed. Nothing is sent while nothing changes.
  • Smooth: bars and rings glide with CSS on the GPU, at any refresh rate.
  • Secure: one rate-limited entry point, every profile, provision and setting checked and clamped on the server.

Also included

  • Frameworks: standalone, VORP, RSG-Core, QR-Core and RedEM:RP, found on their own.
  • Inventories: vorp_inventory, RSG, QR and RedEM:RP inventories make the provisions usable items, with item metadata.
  • For developers: exports to change status, set bleeding, play provisions, cure diseases, clean and rest a player, give fresh items and hide the HUD.
  • Languages: English, German, French, Spanish, Italian, Portuguese (BR), Polish, Dutch.
  • No database: profiles, values and settings are kept in the server's key-value store.

WLS HUD

Requirements

  • Nothing. Optional: vorp_core, rsg-core, qr-core or redem_roleplay and their inventory
  • Stop other metabolism scripts (vorp_metabolism, rsg-hud ...)

Good to know

  • Asset Escrow: the resource is protected by Cfx.re Asset Escrow. After purchase it shows up in your Cfx.re Portal under Granted Assets.
  • Open files: config, animations, language files, shared limits and zones, and the framework bridge.
  • Documentation: installation guide and README are included.
  • Support: available on our Discord.

West Life Studios